We are 2 peoples, one coder « Vince » and one designer « Yo » . « Vince » made all tools and game code. « Yo » designed all the world, NPCs, game mechanics,… Lire la suite de « About the Team & Production »
What is AfterDeath :
AfterDeath is a platform / exploration game in the mood of Castlevania 4 and Super Metroid.
In this game, you will live a journey as an amnesic skull, traveling in a strange world, filled by dangerous creatures.With the help from souls, you will try to open a gate which seems to be the only exit from this hostile world.
You will explore, kill monsters and bosses, get new power-up and finally find what secret is hidden behind this uncommon world.
What are our inspirations / motivations :
We are fan of 16bit console (SNES/MD-GENESIS) games especially Metroid and Castlevania series and we have always wanted to make our own game in this tradition.
But more than a remake or a tribute, we’d really like to create our own universe/background with specific game mechanics.
Here’s some key points about After Death :
- A vast world with 7 completely different ambiences, each with one alternate version
- A 16bits consoles graphics style
- About 21 different enemies + 14 bosses + 7 mini bosses
- Many power-up to upgrade the player and to explore more of the world.
- 7-10 hours of play (depending of your curiosity and skills …)
- Release date : 2017 on PC